Using motion/shape tweens Layering Bone tool Keyframes C.G.I. Stop Motion 12 Principles of Animation Character Design Storyboarding
Equipment
Computer Mouse Printer Digital cameras Lighting equipment Animation paper Cellulose Paint Pencils General art supplies Drafting tables Light tables Sound equipment Editing equipment
Software
Be able to develop animations in both two-dimensional (ex. Adobe Flash Pro) and three dimensional (ex. Blender) based software.
Software may include: Adobe Photoshop, Blender, Flash, Autodesk 3D Max, Adobe After Effects, Maya, etc.
Skill Builders
Show your design process by creating thumbnail sketches and rough sketches
Use layers to create a subject and a background
Scan, import, manipulate and export images
Develop a storyboard for a short story
Saving a project in different file types to be able to move between different programs
Develop a character design sheet for a two-dimensional version of yourself
Projects
Make a small flip book
Create a three-dimensional model/rig and make it move
Create a two-dimensional animated e-card with Flash
Develop a character design sheet for an original character
Create a claymation or Lego short film
Create a short whiteboard stop motion animation
Design and animate a bouncing ball
Use a stick person animation to incorporate some of the 12 principles of animation such as anticipation, squash and stretch, etc. (ex. make it jump over something)